#pragma once
/******************************************************** 
	* @file    : lg_texture.h
	* @brief   : 
	* @details : 
	* @author  : gongchao
	* @date    : 2018-11-26
*********************************************************/
#include "GL\glew.h"
#include <string>
using namespace std;
class LGTexture
{
public:
	LGTexture(const std::string&  fileName );
	~LGTexture();

public :
	
	void BindTexture();

private:
GLuint	m_texture_id;
};